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  • 1. (2019高一上·泰州期末) 阅读理解

        Can you imagine being paid millions for playing in a sports team? That you were able to fill stadiums with people coming to see you play? That you could attract fans crazily like a superstar? ESports have made all that possible and more. The fever for video games has had a great influence on the sports industry.

        To what degree ESports, or electronic sports can be considered a sport remains a question. If we stick to the meaning in the dictionary, sport is understood to be any physical activity, whether a game or competition, that requires training and following rules. A second meaning is: all kinds of physical activities are done for health or for fun.

        Spending hours and hours in front of a computer or with a mobile phone in hand playing video games is not a physical activity. But when the voices that defend it belong to famous athletes, and when the International Olympic Committee itself is, seriously thinking about the possibility of introducing eSports in the 2020 Olympic Games, it is at least worth considering the argument.

        It is clear that eSports has had a big influence on the sports industry and its fans are increasing all the time. Athletes, sports teams, sponsors (赞助商) inside and outside the sport, and the media support the industry greatly, which attracts and satisfies the young generation. Professional video game competitions have made nearly $900 million over the past three years thanks to sponsorship and advertising. The industry is expected to make over $1.1 billion and reach 215 million users in 2019, according to a study by the consultant Newzoo.

        The big players in the eSports leagues have turned their ‘hobby' into a profession which offers a chance to gain fame or become famous. Those guys who distance themselves from the world, shutting themselves up for up to 12 hours a day in a dark room to connect with people from all over the planet through a video game, now fill large stadiums and compete for prizes that are over one million dollars. They are the envy of half the planet!

        As a famous NBA superstar, Shaquille O'Neal says “the fans themselves are the ones who opened my eyes. ESports are a great business chance and the industry cannot be left out.”

        While millions of dollars are paid around the world for these new idols, we can continue to argue whether they are sports or not. If only for fun…

    1. (1) Which is right according to the passage?
      A . ESports attract all people for the prizes. B . ESports have no clear effect on business. C . ESports have little influence on the sports industry. D . ESports are different from the sports people traditionally consider.
    2. (2) Why do the big players in the eSports become the envy of half the planet?
      A . They shut themselves up for up to 12 hours a day, playing video games. B . They have turned their ‘hobby' into a profession, earning fame and wealth. C . They can connect with people from all over the planet through a video game. D . They have got support from famous athletes and the International Olympic Committee.
    3. (3) What's the best title of the passage?
      A . Esports: a way to wealth B . Esports: sport or business C . Esports: a meaningful sport D . Esports: a great opportunity

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