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  • 1. (2021九下·南通开学考) 阅读理解

        In 2009 a group of parents in Lymington started sharing worries about their children's money-management skills. Pocket money was now stored in a building society rather than a piggy bank (储蓄罐); household shopping was done online; the children rarely saw their parents handling cash. They were spending online, too. Money had become intangible. How, then, were children to learn its value?

    The answer they came up with was GoHenry, an app now available in America as well as Britain. It is designed to help young people learn good spending habits through real-world money activities. Parents sign up with their own bank accounts and pay a monthly fee of £2.99 or $3.99 for each child aged six or over. Adults and children download separate versions. Parents can schedule pocket money and set chores. When those are marked as done, the child is paid the agreed amount. Parents can see what the child has bought and where. And they can choose where the card can be used: in shops, online or at ATMs.

    Children get cards printed with their name. They can put money in savings pots, view their spending and balances, and set savings targets. "They could decide to save ten dollars for a friend's birthday in four weeks' time, or set a goal at 12 to have $2,000 to buy a car at age 18," says Dean Brauer, one of GoHenry's founders. "The app tells them how much to save each week to meet their goal."

    A big benefit of such apps is that they inspire family conversations about money. According to the latest research, more than half of British parents find the subject hard to discuss with their children. And yet most agree that children's attitudes to money are formed in their early years.

    Some GoHenry customers are wealthy parents who worry that their children will grow up with little knowledge of money. Others have slim incomes but regard the app as a preparation for their child's future. Some say that they have been in debt and want their children to avoid that mistake when they grow up; others that the app is cost-effective because their children learn to plan spending. Even though young people no longer touch and hold money, they can still be taught to handle it well.

    1. (1) What does the underlined sentence suggest?
      A . Money no longer existed physically. B . Money was spent by children. C . Money took on a fashionable look. D . Money became less valuable.
    2. (2) What is the purpose of GoHenry app?
      A . To update people's idea of money. B . To educate kids on money management. C . To promote parent-kid relationship. D . To build up wealth in American families.
    3. (3) How do parents or children benefit from GoHenry?
      A . Parents monitor children's using of money. B . Children have freedom to earn extra money. C . Parents lend much money to children in relief. D . Children turn to saving instead of spending.
    4. (4) What is the best reason for the popularity of GoHenry among parents?
      A . It brings to the table the topic of money. B . It trains kids to deal with money wisely. C . It ensures a successful future for children. D . It makes it possible for kids to get wealthy.

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