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  • 1. (2021·东城模拟) 阅读理解

    As part of our mission to inspire the next generation of scientists, inventors and engineers, the Science Museum Group (SMG) has launched an exciting new online game—Total Darkness.

    Over the last year we have been developing Total Darkness with the aim of creating an experience that can have a positive impact on people's attitudes towards STEM (science, technology, engineering and maths), as well as having a focus on self-reflection, rather than asking players to recall specific facts or concepts.

    Total Darkness is a digital storytelling experience which encourages young people to recognise how the skills they use every day relate to STEM and can help them develop their confidence in science thinking. The game invites the player to solve a mysterious power cut in their hometown. The game puts players in control, allowing their choices and decisions to guide them through the story.

    As the player navigates through the darkened streets of the town, equipped only with a torch, they will face various challenges. Using their curiosity, communication skills and creative problem solving, they will discover new theories about what might have caused the blackout(停电;断电). But with every step their torch fades, and the player must solve the mystery before the battery runs out.

    The player's choices and actions throughout the game will score them curiosity, creativity or communication points. At the end, the skills the player has used will be revealed along with their science style, showing how they could put their skills into action in the real world.

    Total Darkness is aimed at 8-15 year-olds—an important stage in teens' science development. Research shows that as teens make the step between primary and secondary, many move away from an interest in science as other influences have a stronger pull in their lives.

    Total Darkness is a free online game playable on smartphone, tablet and desktop. Play now at totaldarkness.sciencemuseum.org.uk.

    1. (1) Total Darkness aims to help players ________ .
      A . recall scientific concepts B . better understand STEM C . improve storytelling abilities D . develop communication skills
    2. (2) What's the key to getting points in Total Darkness?
      A . Judgement. B . Teamwork. C . Equipment. D . Gaming skills.
    3. (3) What is the main purpose of the passage?
      A . To promote a new product. B . To introduce the SMG's mission. C . To explain the rules of an online game. D . To emphasize the importance of STEM.

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