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  • 1. (2022高三上·济南开学考) 阅读理解

    When Christopher Moore isn't jumping rope, shooting baskets or playing the board game Chutes and Ladders, the 8-year-old can often be found at home using his fighting skills, protecting the world from would-be enemies. "I'm trying to save the other people from being hurt," he said of his Avatar video game adventures.

    The Moore household, in Birmingham, Alabama, enjoys a good mix of at-home entertainment, something they are doing more and more during these precarious financial times, "They're always in competition," the boys' mother, Lisa Moore, said with a laugh. "It keeps them busy. It keeps them occupied."

    Numbers show that at-home entertainment is doing better than ever, flying in the financial face of so many industries that are struggling in this difficult time.

    The gaming experience, too, has changed with the years. Five years ago, online gaming was considered a one-person activity. And although games can still be played alone, the social factor is growing quickly. "Over a third of families will play games together online." said David Williams, who heads up the Kids and Family Games Group. "They're staying home more, and they're using games to connect with one another."

    When it comes to the games children play, many parents such as Lisa Moore may choose to sit it out. But Christina Vercelletto, a senior editor at Parenting magazine, says that engaging in the games with them can do a family good. "It can be an opportunity to bond with your kids," she said. If parents express interest, kids "will probably be heated. And you'll get a little window into what has them so excited." Plus, by playing the games, parents can determine how comfortable they are with what their kids are doing.

    For those who want to get the opinions of others, Christina Vercelletto points out that the Entertainment Software Rating Board provides feedback and that parents are always learning from one another on discussion boards.

    1. (1) What does the underlined word "precarious" in Paragraph 2 probably mean?
      A . Appropriate. B . Precious. C . Stable. D . Tough.
    2. (2) Which of the following shows the benefit of at-home entertainment?
      A . Controlling children's behavior. B . Helping solve financial trouble. C . Making a good family relationship. D . Forming a sense of independence.
    3. (3) What should parents do while their kids are playing games according to Christina?
      A . Join in. B . Sit out. C . Watch out. D . Walk around.
    4. (4) What is the main topic of the text?
      A . Family relationship. B . At-home entertainment. C . Benefits of playing games. D . Ways to connect with kids.

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