Computer games represent the first digital media technology is applied to socialization of a generation on large scale and often most of the teenagers in other countries are using these games. But on the other hand, (play) these games excessively (过度地) has caused some worries about the possible side-effects they have on the players. Major (concern) about these games are due to two main factors. First, the amount of time children spend and second, the nature of these games. Some children spend most of (they) time on computer games and ignore other educational-social activities. They are potentially (harm) to children, because computer games may be replaced by other activitites such as homework, free reading or exercising. It has been observed that children (addict) to computer games tend to play more and avoid social contact. A recent study (success) indicates the important statistics about the excessive use and addiction to games. However, the figures are various. For example, in the United States, one out of five (be) addicted to computer games. They may also be used means to satisfy psychological needs of players who play games in an excessive way.